Feminists
Related: About this forumEditor's blog: I am sexist (Eurogamer.net)
http://www.eurogamer.net/articles/2014-06-18-editors-blog-i-am-sexistI don't know exactly when I realised I was sexist, but I can show you how I notice historical examples of it. Yesterday, for example, I saw some friends talking about the "Dastardly" achievement in Red Dead Redemption. Do you remember this one? XboxAchievements.com, which I assume scrapes data from Xbox Live and is therefore probably reporting the developer's original wording, describes it thus: "Place a hogtied woman on the train tracks, and witness her death by train." So the objective is to locate a woman who cannot defend herself against you, tie her up and then kill her by placing her in the path of a train. You cannot gain the achievement by performing this act on a man. I am not a student of Westerns so I cannot comment on its original context (and I bet a proportion of the game's player base that it would be statistically acceptable to round up to 100% are in the same situation), so it's just a contextless act of violence against women that gamifies something that we dimly remember as being associated with a film genre.
I remember that achievement. I remember doing it in the game. This would have been in 2010. The only reaction I remember having to it is thinking it was clever and inventive, drawing on a famous Western trope. I don't remember having any conscious thought that it was troubling. If I did, I obviously suppressed it.
The things I probably find most haunting about my sexism though are the sexist things I've written and published. Unlike a lot of my friends and peers, I didn't start in print, where copy can vanish forever quite easily, and I have only worked for Eurogamer, which maintains a pretty complete live archive of content. I'm 30 now and I've worked here since I was 16. So if you go through stuff I've written in that period, you can uncover some things I find shameful and embarrassing, and occasionally they float into my field of vision again. Here's a line from my Grand Theft Auto 4 review, published in 2008, in a paragraph about attention to detail: "Women you date will notice if you dress poorly. They also nag."
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But if I had written something on Eurogamer about realising that the Dastardly achievement was troubling, and then tried to explore that, a silent majority might have found some merit in what I was saying, but I know what the comments would have looked like. 1) This isn't as important as something else. 2) Bloody white knight - you're just trying to impress women. 3) It's historically accurate. 4) Stop attacking the developer's creative vision. 5) Stop trying to censor people. 6) This is political correctness gone mad - what's next? Forcing X to do Y? 7) Bloody social justice warrior.
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The whole thing is great.
Warpy
(113,131 posts)about ridiculously sexist tropes in video games and realized she might have a point. That's when he grew up instead of joining all the teenagers threatening her with rape and worse.
It's a refreshing read. However, he shouldn't judge himself too harshly, most of us have memories of younger selves that can have us cringing in a corner, desperate to believe nobody else remembers it.
Gormy Cuss
(30,884 posts)Last edited Fri Jun 20, 2014, 07:05 PM - Edit history (1)
but the woman (Nell) was ALWAYS rescued before the train hit and sometimes Do-Right and others were also tied to train tracks.
Converting this to a way of killing a woman character is the difference in gaming. As the link author points out, the game also doesn't reward this behavior if a man is hogtied to the tracks.
Oh look -- he describes male privilege to a T here:
Starry Messenger
(32,375 posts)I hope others will read all of that and really reflect on it.